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101+ teen programs that work

101+ teen programs that work

Honnold, RoseMary, 1954-
2003




60 ready-to-use coding projects

60 ready-to-use coding projects

2020

This book provides 60 ready-to-use coding projects that can be implemented in libraries.

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Escape rooms and other immersive experiences in the library

Escape rooms and other immersive experiences in the library

Kroski, Ellyssa, author.
2019

"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road foroutreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- Provided by publisher.

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Flannelboard classic tales

Flannelboard classic tales

Hicks, Doris Lynn.
1997


Get your community moving : physical literacy programs for all ages

Get your community moving : physical literacy programs for all ages

Carson, Jenn, author
2018

Movement-based programs bring new people into libraries, help promote community health, and stimulate literacy for children and adults alike. This is a guidebook for serving library patrons of all ages, both mind and the body together. It is essential reading for any programming librarian, administrator, or community coordinator.

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Libraries & gardens : growing together

Libraries & gardens : growing together

Banks, Carrie Scott, author.
2019


Library services to homeschoolers : a guide

Library services to homeschoolers : a guide

Giovannelli-Caputo, Christina, author.
2022

"Library Services to Homeschoolers: A Guide will help librarians understand and serve their homeschooling community. Chapter 1 covers the early history of homeschooling and how compulsory education changed how our children were schooled. Chapter 2 explores the homeschool revolution, when parents began to take back the education of their children. Chapter 3 looks at homeschooling today and the way laws, advocacy groups, and COVID-19 all contributed to a surge in homeschooling families. Chapter 4 examines the various methods parents use to educate their children at home. From an at home classrooms to travelschooling, parents are creative in teaching their children. Chapter 5 is the how-to-do-it for libraries. Learn how public libraries can help parents and caregivers teach their children by providing a place, materials, programs, and more. Chapter 6, explores various ways of reaching the homeschooling community we want to serve. Chapter 7 looks at the growing diversity in home education. Finally, Chapter 8 peers into the future of homeschooling, helping us prepare for the needs of future homeschooling families"-- Provided by publisher.

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More storytime magic

More storytime magic

MacMillan, Kathy, 1975- author.
2016