Program Activities

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101+ teen programs that work

101+ teen programs that work

Honnold, RoseMary, 1954-
2003




60 ready-to-use coding projects

60 ready-to-use coding projects

2020

This book provides 60 ready-to-use coding projects that can be implemented in libraries.

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Beyond books : adult library programs for a new era

Beyond books : adult library programs for a new era

Carson, Jenn, author.
2023

"Having Adult Library Programs That Work will enable librarians to prepare effective programs that already have proven results, decreasing stress, prep time, and the feeling of being overwhelmed that can result from trying to come up with new ideas on a deadline"-- Provided by publisher.

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Escape rooms and other immersive experiences in the library

Escape rooms and other immersive experiences in the library

Kroski, Ellyssa, author.
2019

"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road foroutreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- Provided by publisher.

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Get your community moving : physical literacy programs for all ages

Get your community moving : physical literacy programs for all ages

Carson, Jenn, author
2018

Movement-based programs bring new people into libraries, help promote community health, and stimulate literacy for children and adults alike. This is a guidebook for serving library patrons of all ages, both mind and the body together. It is essential reading for any programming librarian, administrator, or community coordinator.

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Great library events : from planning to promotion to evaluation

Great library events : from planning to promotion to evaluation

Flaherty, Mary Grace, 1960- author.
2021

"Here is an accessible guidebook for hosting successful library events. From the first steps of defining the scope of an event to finding funding, to marketing and publicizing, evaluating, reporting and using data to keep the program cycle going, this guide is full of practical examples and tools"-- Provided by publisher.

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Libraries & gardens : growing together

Libraries & gardens : growing together

Banks, Carrie Scott, author.
2019


The living chess game : fine arts activities for kids 9-14

The living chess game : fine arts activities for kids 9-14

Root, Alexey W.
2011

This book provides comprehensive information and guidance for successfully staging a theatrical living chess game for children ages 9-14. Living chess games are theatrical performances where human actors portray the game pieces. Human chess games have been performed for 1300 years and are still staged at schools, libraries, festivals, and renaissance fairs around the world. Beyond pure entertainment, living chess games can bring music, dance, visual arts, and chess to life for participants and audiences.

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More storytime magic

More storytime magic

MacMillan, Kathy, 1975- author.
2016


On the go with senior services : library programs for any time and any place

On the go with senior services : library programs for any time and any place

Goodman, Phyllis (Librarian), author.
2020

While serving the senior population is a standard service in public libraries, it has traditionally focused on in-house programs and homebound services. On the Go with Senior Services is different. With this inspiring and practical guide, your library can rejuvenate its in-house services with new programs and also take them on the road--to retirement and assisted living communities, adult day care programs, and nursing homes and rehab centers. With such diversity in the senior population, this book describes strategies for designing senior programs that fit your community's needs. It offers a trove of templates for programs that range from crafts, word games, pop culture, pets, holidays, humor, mysteries, technology, and music. It offers tips and suggestions on how to interact with seniors, including those who may have a variety of physical and cognitive needs. There are also guidelines for working with individuals suffering from dementia. A robust list of further resources is provided. The growing population of seniors presents librarians with new challenges and opportunities, and this book is a valuable guide to navigating and embracing them. -- Publisher's description.

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Senior services today : a practical guide for librarians

Senior services today : a practical guide for librarians

Brooks, Ashley, 1993- author.
2021

"Senior Services Today will help library staff provide excellent services and programs for older adults. This practical guide's purpose will guide libraries and seniors in cultivating symbiotic relationships with a key community by intwining the library's core mission with seniors' personal values"-- Provided by publisher.

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